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Is ConnectedRoblox✎

False once it has been disconnected, or after Connect Once has fired.

Pending review

Is ConnectedConnection
  • needs the Roblox engine — its datatypes, its DataModel or its scheduler
  • pure — no execution pins, wire it anywhere
  • names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals

Inputs

  • Connection:RBXScriptConnectionmust be wired

Outputs

  • result:boolean

What it compiles to

luau
print(connection.Connected)

Not reviewed yet