Invoke ClientRoblox✎
Server to one client, waiting for the answer. Rarely the right tool: a client that never answers leaves the server yielding, and one that leaves raises an error.
Pending review
- needs the Roblox engine — its datatypes, its DataModel or its scheduler
- latent — it yields, and is never inlined
- takes 0 to 8 inputs, set per node
- names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals
Inputs
- in:execution
- Remote:Instancemust be wired
- Player:Instancemust be wired
Outputs
- then:execution
- Result:any
What it compiles to
luau
remote:InvokeClient(player)
Not reviewed yet