Invoke ServerRoblox✎
Client to server, and waits for the answer. Yields, and **raises the server's error on the caller** if the handler throws — a RemoteFunction couples the two sides in a way a RemoteEvent does not.
Pending review
- needs the Roblox engine — its datatypes, its DataModel or its scheduler
- latent — it yields, and is never inlined
- takes 0 to 8 inputs, set per node
- names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals
Inputs
- in:execution
- Remote:Instancemust be wired
Outputs
- then:execution
- Result:any
What it compiles to
luau
remote:InvokeServer()
Not reviewed yet