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Invoke ServerRoblox✎

Client to server, and waits for the answer. Yields, and **raises the server's error on the caller** if the handler throws — a RemoteFunction couples the two sides in a way a RemoteEvent does not.

Pending review

Invoke Server⏳−+ResultRemote
  • needs the Roblox engine — its datatypes, its DataModel or its scheduler
  • latent — it yields, and is never inlined
  • takes 0 to 8 inputs, set per node
  • names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals

Inputs

  • in:execution
  • Remote:Instancemust be wired

Outputs

  • then:execution
  • Result:any

What it compiles to

luau
remote:InvokeServer()

Not reviewed yet