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Get Property Changed SignalRoblox✎

Fires only for that one property, unlike Changed. Wires straight into Connect Event.

Pending review

Get Property Changed SignalInstanceNameProperty
  • needs the Roblox engine — its datatypes, its DataModel or its scheduler
  • pure — no execution pins, wire it anywhere
  • names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals

Inputs

  • Instance:Instancemust be wired
  • Property:string= "Name"

Outputs

  • result:RBXScriptSignal

What it compiles to

luau
print(instance:GetPropertyChangedSignal("Name"))

Not reviewed yet