ErrorLuau✎
Raises an error and stops the thread. Level 1 blames the caller, 2 blames the caller's caller, 0 attaches no position at all.
Pending review
- the language itself, so it works in Roblox and in Lune
Inputs
- in:execution
- Message:string=
"Something went wrong" - Level:number=
1
Outputs
- then:execution
What it compiles to
luau
error("Something went wrong", 1)
Not reviewed yet