Fire All ClientsRoblox✎
Server to everyone connected.
Pending review
- needs the Roblox engine — its datatypes, its DataModel or its scheduler
- takes 0 to 8 inputs, set per node
Inputs
- in:execution
- Remote:Instancemust be wired
Outputs
- then:execution
What it compiles to
luau
remote:FireAllClients()
Not reviewed yet