0.15.x✎

Every Roblox datatype, in one place, with a lot more of them.

0.15.x2026-09-08

FeatureChange

Every Roblox datatype, in one place, with a lot more of them.

Release

  1. 0.15.0Every Roblox datatype, in one place, with a lot more of them.New2026-09-08

Warning

Worth knowing before you upgrade.
  • 0.15.0No node changed its id, so no graph moved. roblox.vector3 and roblox.color3 kept theirs even though both were retitled — the latter is now Color3 from RGB.
  • 0.15.0Color3 To HSV and To Euler Angles XYZ call the underlying method once per output you wire. Wiring one component costs one call; wiring all three costs three.
  • 0.15.0A BrickColor is not a Color3 and the two are not interchangeable. Read .Color for the Color3 behind the name.
  • 0.15.0BrickColor's float constructor takes channels from 0 to 1, not 0 to 255.
  • 0.15.0The easing and BrickColor dropdowns are suggestions, not closed lists — anything not offered can still be typed.

Added

  • 0.15.0A category called Engine types, holding every Roblox datatype with a subcategory per type: Vector3, Vector2, CFrame, Color3, BrickColor, UDim, UDim2, TweenInfo and Tween. The node menu groups two levels deep now, and the documentation gives each type its own nav section.
  • 0.15.0Vector3 gained the rest of its API — divide, component-wise multiply, negate, Angle, Max, Min, Abs, Ceil, Floor, Sign, FuzzyEq and a Break node — and Vector2 now has all of it too, where before it had only a constructor.
  • 0.15.0Color3 converts both ways between all four forms: RGB 0–255, RGB float 0–1, HSV, and hex. Color3 To RGB rounds to whole channels; Color3 To RGB Float gives you what the engine stores.
  • 0.15.0BrickColor — by name, from a Color3, from float channels, by palette index, or random, plus .Color, .Name and .Number to get back out.
  • 0.15.0UDim and UDim2, with construction from scale or offset, arithmetic, Lerp, and the X / Y / Width / Height accessors.
  • 0.15.0Tweening, end to end. A TweenInfo with easing style and direction as dropdowns, Create Tween, Play, Pause and Cancel, and the Completed signal to wait on.
  • 0.15.0Tween Property, a one-property shorthand. For several at once, wire in a table.
  • 0.15.0Break nodes for Vector3, Vector2, UDim and CFrame's Euler angles.

Changed

  • 0.15.0Vectors and CFrames are no longer top-level categories, and the two datatype nodes that sat under Engine have moved out of it. Everything is under Engine types, grouped by the type it belongs to.
  • 0.15.0Nodes are coloured by their datatype now, not by the category. Vector3 and CFrame nodes keep exactly the colours they had.
  • 0.15.0BrickColor, TweenInfo and Tween are pin types of their own, with their own colours. BrickColor's is not near Color3's.